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Old Jan 04, 2007, 11:58 PM // 23:58   #121
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Reason For Why We Need To Be Able to Control Heroes:
1# Zero Rage Quitters
2# Better Armed/Skilled
3# The Ability to Use The "Call Target" Command
4# No More Monk Strikes!!!
5# The Ability to Command (Have 4 Henchies Mobbed Together = Death)
6# To Solo with Confidence
7# Less and Less People Doing Missions in some Chapters
8# Harder To Find People On Some Quest
9# Can Develop Interesting Builds and Vs. each other in your Guild Hall 8vs8 /w Heroes
10# Henchies at the places where they give entrance to FOW, UW are Not* Ascended.
11# Hard to Communicate with Live People (Some Do w/e they Like, others AFK, and some quit to piss the person off)
12# Not Everyone likes to Play with "Real" People or with Meshed Together Henchies
13# Would REALLY Make The Elite Mission in Relm of Torment Easier

P.S. Henchies + Live Ppl (Unco-operative) = FTL!
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Old Jan 05, 2007, 12:09 AM // 00:09   #122
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Quote:
Originally Posted by unienaule
So glad I didn't close this thread now, as that (seems to me) to be a really good idea. They're already in the system, I wonder how that would work out. Then they could even bring their own lightbringer titles!
On the contrary, that idea has to be the worst idea I've ever seen.

For one, it's irrelevant if, according to this thread, we get 7 Heroes. What good would having your own characters do? Just pretty armor skins? If you attempt to say "low-level assistance," you'll break the balance of GW.

Second, loot distribution. If the idea was implemented, I'd gurantee you someone would say "OMG MY CHARACTERS DON'T GET LOOT!!!!111!!"

Lastly, the idea violates the general RPG lore. This is not Final Fantasy Tactics. You are the player. Not some AI entity.

And as a general response to the thread...yes, 4 Henchmen are the same as 4 Heroes. The answer to 99% of the complaints in this thread is "Henchmen." The answer to 100% of the complaints in this thread is "Henchmen + Skill."
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Old Jan 05, 2007, 12:30 AM // 00:30   #123
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And as a general response to the thread...yes, 4 Henchmen are the same as 4 Heroes. The answer to 99% of the complaints in this thread is "Henchmen." The answer to 100% of the complaints in this thread is "Henchmen + Skill."


-> Express2022's Reason:
Quote:
1# Zero Rage Quitters
4# No More Monk Strikes!!!
7# Less and Less People Doing Missions in some Chapters
8# Harder To Find People On Some Quest
11# Hard to Communicate with Live People (Some Do w/e they Like, others AFK, and some quit to piss the person off)


Quote:
Lastly, the idea violates the general RPG lore. This is not Final Fantasy Tactics. You are the player. Not some AI entity.


First off Guild Wars Sets itself apart from "normal" MMORPGS by simply making the player(s) develop strategies and not deal with the garbage of "Lvl grinding." In addition, there is no "Best" Armor or Weapon.

Please Do not Compare Guild Wars to Final Fantasy because they are two different games entirely. I could name a dozen but I'd just be blowing off hot air.

Quote:
For one, it's irrelevant if, according to this thread, we get 7 Heroes. What good would having your own characters do? Just pretty armor skins? If you attempt to say "low-level assistance," you'll break the balance of GW.


Heroes CANNOT break a Balance in Guild Wars. Skills "break the balance of Guild Wars. That's why there're patches to counter people that exploit skills. Oh, please re-read my suggestion maybe you'll find out Why* it would be great to have your 7 heroes to command.....

Last edited by Express2022; Jan 05, 2007 at 12:36 AM // 00:36..
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Old Jan 05, 2007, 12:54 AM // 00:54   #124
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Quote:
Originally Posted by Express2022
1# Zero Rage Quitters
Henchmen never rage-quit.

Quote:
Originally Posted by Express2022
4# No More Monk Strikes!!!
Mhenlo and Khim never strike.

Quote:
Originally Posted by Express2022
7# Less and Less People Doing Missions in some Chapters
That's completely irrelevant. Most players are in Nightfall instead of Prophecies/Factions because it has better rewards.

Quote:
Originally Posted by Express2022
8# Harder To Find People On Some Quest
11# Hard to Communicate with Live People (Some Do w/e they Like, others AFK, and some quit to piss the person off)
Considering that you state "live people = FTL" at the end of the post, why did you bring those 2 reasons up?

Quote:
Originally Posted by Express2022
First off Guild Wars Sets itself apart from "normal" MMORPGS by simply making the player(s) develop strategies and not deal with the garbage of "Lvl grinding." In addition, there is no "Best" Armor or Weapon.

Please Do not Compare Guild Wars to Final Fantasy because they are two different games entirely. I could name a dozen but I'd just be blowing off hot air.
You completely missed my allusion. I said Final Fantasy Tactics. If PCs were added as Heroes, it would add a new dimension to the game (i.e. managing your PCs), which is not a good idea.

Quote:
Originally Posted by Express2022
Heroes CANNOT break a Balance in Guild Wars. Skills "break the balance of Guild Wars. That's why there're patches to counter people that exploit skills. Oh, please re-read my suggestion maybe you'll find out Why* it would be great to have your 7 heroes to command.....
Easily accessable lv. 20 Heroes in lv. 10- areas do.

(Gah, had to repost because it didn't register as a post.)
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Old Jan 05, 2007, 01:04 AM // 01:04   #125
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Originally Posted by Zinger314
For one, it's irrelevant if, according to this thread, we get 7 Heroes. What good would having your own characters do? Just pretty armor skins? If you attempt to say "low-level assistance," you'll break the balance of GW.
What balance? It is PvE. I don't recall skills being balanced so they are fair for PvE.
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Old Jan 05, 2007, 01:11 AM // 01:11   #126
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Using your own characters as heroes would pretty much obliterate the playability of the game. There'd be no reason to ever play through the game more than once, basically, you could power level yourself, run yourself, escort yourself, and since all the loot would be "yours" too you could farm with an 8 character team.

This board needs a bleeding from the eyes emoticon, it'd fit here.
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Old Jan 05, 2007, 01:22 AM // 01:22   #127
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How about having access to only ascended characters, and only after that character has beaten Nightfall? That solves any "There'd be no reason to every play through more than once" and "you could power level yourself" arguments.

Also, Zinger, I'm confused on your argument. You're saying it's a bad idea because it doesn't fit into your definition of what an RPG is, and that it would add a new dimension to the game? Those are bad things? GW is supposed to be different from other RPGs, and has many unique features.

For example, explain how you can change your secondary profession by paying 500g, and purchasing skills, and changing your skill bar only in town, and only being able to use 8 of all the skills you've learned - in Role-Playing terms. RP is no excuse in GW.
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Old Jan 05, 2007, 01:28 AM // 01:28   #128
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This question is very simple

People who already use 3hero/hench will always use it to beat mission/quests so there is no difference between 3 or 7 heroes

People who like pug will always pug, so increase in hero size wonder matter to them either.
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Old Jan 05, 2007, 01:38 AM // 01:38   #129
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Originally Posted by arcanemacabre
Also, Zinger, I'm confused on your argument. You're saying it's a bad idea because it doesn't fit into your definition of what an RPG is, and that it would add a new dimension to the game? Those are bad things? GW is supposed to be different from other RPGs, and has many unique features.

For example, explain how you can change your secondary profession by paying 500g, and purchasing skills, and changing your skill bar only in town, and only being able to use 8 of all the skills you've learned - in Role-Playing terms. RP is no excuse in GW.
I'll rephrase; making it so that other PCs can be Heroes would remove the focus on the individual character and place it on the account. An individual character would have much less worth; and that is what contradicts the RP style.
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Old Jan 05, 2007, 01:39 AM // 01:39   #130
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I wouldn't mind being able to use 7 heroes. Honestly, I usually try to team up with people for missions and even quests, but with the exception of a few times (mostly PUGs for FoW, and once for Consulate Docks), the people in them were absolutely mindless. They had no apparent concept of the relative usefulness of skills (and spread their attributes so far that none of their skills actually did anything anyway - I saw an ele with water,fire,air,earth AND estorage), put so many sup runes on that they'd die in one hit, etc etc. I've tried doing Nahpui Quarter with a full group - of course we died - four different tries in a row. Finally I just took henchmen and finished it easily.

Of course, the converse is true as well. I played Eternal Grove with myself (as rit) and another ritualist, using henchmen to flesh out the team because there was zero other people there (we won handily even though we didn't speak any languages in common). The Consulate Docks try I mentioned above was incredibly easy due to player experience. I've had great PuGs before, and I would love to have more of them, all the time. I do ask if people want to do the mission or quest or whatever - but usually no one responds. :/

So I have to hench mostly everything from the first two campaigns, and NF is filled up with 1) idiots (yeah, IDK what else to call them), 2)dedicated henchers and 3) people like me that want to find a decent pug - but are unlikely to actually find one in any reasonable amount of time.

So that's why I support 7 heroes. PvE's balance is really not all that important, so long as it generally is fairly reasonable to beat with some skill. Obviously PvP would hate to have 7 heroes and there are already restrictions for that anyway, so I don't really see a problem.


Quote:
Originally Posted by Zinger314
I'll rephrase; making it so that other PCs can be Heroes would remove the focus on the individual character and place it on the account. An individual character would have much less worth; and that is what contradicts the RP style.
Doesn't this already occur when someone switches characters to fit the team build? I do that all the time; having almost all the classes, it's quite a useful thing to do. I've never felt that that decreases the worth of any individual character; I still have to put in the time to level it up, get the skills, etc etc. Some characters I like to play more than others, sure - my monk, rit and necro get the most action - but all of them are seperate characters. Still, when people PM me for a group, it's not like they're asking specifically for the character I was playing ATM; they're asking me for my abilities, in whichever character that is needed.

Last edited by Samuel Dravis; Jan 05, 2007 at 01:49 AM // 01:49..
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Old Jan 05, 2007, 01:43 AM // 01:43   #131
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i personally don't see why we should not be able to use 7 heroes, apart from the impracticality of having 7 mini skillbars on your already cluttered screen.

i do agree that allowing you to use your other PvE characters as party members isn't exactly a good idea. GW PvE is woefully poor when it comes to replayability value. playing another PvE character through the campaign is a big part of extending GW play time. seeing this from ANet's point of view anyway...
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Old Jan 05, 2007, 01:45 AM // 01:45   #132
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Quote:
Originally Posted by Zinger314
I'll rephrase; making it so that other PCs can be Heroes would remove the focus on the individual character and place it on the account. An individual character would have much less worth; and that is what contradicts the RP style.
Oh, ok. So... Xunlai Storage? Unlocked skills purchaseable by any other character on that account? What's one more feature?
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Old Jan 05, 2007, 02:07 AM // 02:07   #133
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Quote:
Originally Posted by Zinger314
I'll rephrase; making it so that other PCs can be Heroes would remove the focus on the individual character and place it on the account. An individual character would have much less worth; and that is what contradicts the RP style.
I'm sorry, but you fail completely. Guild Wars has never been about your individual character, and Guild Wars is NOT a role playing game.

The emphasis in GW as ALWAYS been on the human player behind that character, and not the actual character... In this game, characters are designed to be disposable. You can easily delete a character and start over from scratch, and in a week two be exactly where you were. The emphasis is the human choice of what skills to bring, how to use those skills, and how to plan ahead for battle... This is not WoW where you must invest so much time in a character that it begins to become apart of your online identity.

When I add someone to my friend's list, I don't see them as a monk or a warrior, I see them as a skilled player. If all you see in this game are specific characters and can't seperate a character from the player, then you missed the point of this game entirely.
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Old Jan 05, 2007, 02:09 AM // 02:09   #134
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I'm utterly astounded that people think seven controllable heroes is in the same power range as three.

...Seriously, give us a full-party build available at will and without the drawbacks of human control (which boil down to "sucking", "not being familiar with the mission" , and "impatience"), and there's not a point in the game that can't be C-Spaced through. Naked. By a griefer ranger build that specialises in dropping spirits that actively hurt your team.

Or maybe you just aren't using the heroes you have now properly? They're already superior to any PuG in terms of raw power.
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Old Jan 05, 2007, 02:48 AM // 02:48   #135
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So much anger over such a little thing...

Who cares if somebody uses 7 heroes instead of 3? Is that going to ban your account? Or make it so that you loose all your titles? Perhaps you're upset because it will "unbalance" the game and make it so that your character doesn't look "1337" anymore?

Get off all of your high-horses. People want to play the game differently than you. That's all this is. A game. It would be one thing if this was a matter of life and death, or something similar, if not equal to... But give me a break.

He wants to use 7 heroes. I want to use PuGs. Others want to use 3 heroes and 4 henchies. Hell, there's a person out there that enjoys 2 heroes, 4 players, and 1 henchie. This is what we like to call "different preferences".

You people are arguing over whether or not a person has the right to play a video game differently than you? Wow... Such a thing truly disgusts me.
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Old Jan 05, 2007, 03:10 AM // 03:10   #136
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Originally Posted by FelixCarter
You people are arguing over whether or not a person has the right to play a video game differently than you? Wow... Such a thing truly disgusts me.
You forgot the "massively multiplayer" part of the term "MMORPG".

If something happens in the game, it affects everyone.
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Old Jan 05, 2007, 03:15 AM // 03:15   #137
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But is Guild Wars a "MMO"? I mean, I realize that people will constantly change this depending on how it makes or breaks their argument. But constantly people are like "It's not an MMO, it's a CORPG" (Or whatever the other term is). But now, it *is* an MMO?

And I still don't see the point, even if you are right. How does someone else using 7 heros affect YOUR game? You are speaking in general terms, but not backing it up. It looks like a red herring to me. HOW does it affect EVERYONE?

Regardless, I don't care if it's heros or henchmen, if we could just get more control of the henchmen. Like more flags, and/or the ability to tell them not to use certain skills (like stopping them from always rushing ahead to ressurect people. I can control my heros that way, but not Henchmen).

Last edited by Whiplashr; Jan 05, 2007 at 03:18 AM // 03:18..
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Old Jan 05, 2007, 03:45 AM // 03:45   #138
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Zinger

Tell me how someone who wants to play with only heroes and henchmen will effect everyone else?

or...

Tell me why do you and others alike want to force people to play with each other?


Quote:
Originally Posted by FelixCarter
So much anger over such a little thing...

Who cares if somebody uses 7 heroes instead of 3? Is that going to ban your account? Or make it so that you loose all your titles? Perhaps you're upset because it will "unbalance" the game and make it so that your character doesn't look "1337" anymore?

Get off all of your high-horses. People want to play the game differently than you. That's all this is. A game. It would be one thing if this was a matter of life and death, or something similar, if not equal to... But give me a break.

He wants to use 7 heroes. I want to use PuGs. Others want to use 3 heroes and 4 henchies. Hell, there's a person out there that enjoys 2 heroes, 4 players, and 1 henchie. This is what we like to call "different preferences".

You people are arguing over whether or not a person has the right to play a video game differently than you? Wow... Such a thing truly disgusts me.
QFT
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Old Jan 05, 2007, 03:53 AM // 03:53   #139
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Originally Posted by grottoftl
Zinger

Tell me how someone who wants to play with only heroes and henchmen will effect everyone else?

or...

Tell me why do you and others alike want to force people to play with each other?
I don't want to force people to play with each other. I want people to learn how to play and use henchmen, and not rely on more Heroes as a crutch.
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Old Jan 05, 2007, 04:02 AM // 04:02   #140
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Quote:
Originally Posted by Zinger314
I don't want to force people to play with each other. I want people to learn how to play and use henchmen, and not rely on more Heroes as a crutch.
So you want to, instead, force people to play how you want them to play?
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